Oh... and Pittencriel. And Mutual Understanding. And 'Cut and Thrust'? That is the new title for Game of Chess. But that story might never see the light of day unless I can get the two characters to co-operate with me.
The real problem is though, that I have mush for brains at the moment. I open a story and write a bit, then realise that I have NO idea where it is leading! There are some 'Writers' Sites' out there that explain exactly how to plan your story out in detail. And I mean DETAIL. Exact scenes, characters, timeline.
I don't (and can't) work that way, although I appreciate now the need for more detailed planning of other aspects of a story, such as descriptions of even the most peripheral character. And bathrooms! When I wrote Process of Elimination back in 2009, I drew a scale plan of Straker's house and had that in mind throughout the whole story. But as for plots? Well, I start off and just see where it goes, although I usually have a pretty good idea of what I want to achieve.
Shepherd was planned with two ideas only. Straker in the homeless shelter, and then ( and I am not giving away any details here!) the last scene was him returning to the Shelter (with his protection detail ) and driving up in his new car - which was going to be a Jaguar Sentinel! - oh.. and wearing jeans and a sweatshirt! The story however had its own agenda, and ended up going off in directions that were totally unexpected.
But that made it all the more fun to write, as I had NO idea what was going to happen! Sometimes I would start writing and the character would take over. (Sorry Alec!) But it WAS fun to do, However, now it is nearly at an end and, as usual I am finding it difficult to look beyond to the next story. It will come. It always does!
And I am seriously thinking of upgrading this site.